这一节将为你展示如何生成锥体面,以及各种与锥体相关的图形,有金字塔,五角星,圆锥,冰淇淋, 正劈锥体等.
相关软件参见:数学图形可视化工具,使用自己定义语法的脚本代码生成数学图形.
我之前写过生成圆锥的C++程序,代码发布在圆锥(Cone)图形的生成算法.
(1)圆锥面
vertices = dimension1:72 dimension2:72u = from 0 to (2*PI) dimension1
v = from (-5) to (5) dimension2x = v*cos(u)
y = v
z = v*sin(u)
(2)椭圆锥面
#http://www.mathcurve.com/surfaces/coneelliptique/coneelliptique.shtml
vertices = D1:100 D2:100
v = from 0 to (2*PI) D1
u = from (-1) to (1) D2
a = rand2(1, 10)
b = rand2(1, 10)
h = rand2(0.5, 10)
x = a*u*cos(v)
z = b*u*sin(v)
y = h*u
(3)二维直线绕X轴旋转生成圆锥面
vertices = D1:360 D2:100u = from -10 to 10 D1
v = from 0 to (2*PI) D2a = rand2(-5, 5)
b = rand2(-5, 5)
c = rand2(-2, 2)x = u
n = c*(x + a) + by = n*cos(v)
z = n*sin(v)
(4)二维直线绕Y轴旋转生成圆锥面
vertices = D1:360 D2:100u = from -10 to 10 D1
v = from 0 to (2*PI) D2a = rand2(-5, 5)
b = rand2(-5, 5)
c = rand2(-2, 2)y = c*(u + a) + bx = u*cos(v)
z = u*sin(v)
(5)金字塔
vertices = dimension1:5 dimension2:20u = from 0 to (2*PI) dimension1
v = from 0 to (1) dimension2r = if (v<0.99, 10, 0)x = r*v*cos(u)
z = r*v*sin(u)y = 8*(1-v)
(6)五星
vertices = dimension1:11 dimension2:4u = from 0 to (2*PI) dimension1
v = from 0 to (1) dimension2k = from 0 to 10 D1
m = mod(k, 2)t = 10.0 - m*GOLD*10
r = if(v < 0.99, t, 0)x = r*v*cos(u)
z = r*v*sin(u)y = 2*(1-v)
(7)N角星
vertices = dimension1:360 dimension2:4u = from 0 to (2*PI) dimension1
v = from 0 to (1) dimension2n = rand_int2(4, 32)*2k = from 0 to (n) D1
m = abs(mod(k, 2) - 1)t = 10.0 - m*GOLD*10
r = if(v < 0.99, t, 0)x = r*v*cos(u)
z = r*v*sin(u)y = 2*(1-v)
(8)风车
vertices = dimension1:72 dimension2:4u = from 0 to (2*PI) dimension1
v = from 0 to (1) dimension2k = from 0 to 8 D1
m = mod(k, 2)t = 10.0 - m*GOLD*10
r = if(v < 0.99, t, 0)x = r*v*cos(u)
z = r*v*sin(u)y = 2*(1-v)
(9)冰淇淋
vertices = dimension1:72 dimension2:72u = from 0 to (2*PI) dimension1
v = from 0 to (PI) dimension2r = 10.0x = r*sin(v)*sin(u)
y = r*cos(v)
z = r*sin(v)*cos(u)a = rand2(PI/2, PI*0.8)
d = -r*4
t = r*cos(a)e = (v - a)/(PI - a)
w = r*sin(a)*(1 - e)h = t + e*(d - t)
i = w*sin(u)
j = w*cos(u)x = if(e < 0.0, x, i)
y = if(e < 0.0, y, h)
z = if(e < 0.0, z, j)
(10)曲线绕Y轴旋转生成圆锥面
#http://www.mathcurve.com/surfaces/conederevolution/conederevolution.shtml
vertices = D1:100 D2:100
v = from (-PI) to (PI) D1
u = from (-PI) to (PI) D2
a = rand2(0, PI*0.45)
x = a*(cos(v) + cos(u))
z = a*(sin(u) + sin(v))
y = 2*a*cot(a)*cos((u-v)/2)
(11)任意朝向的圆锥
vertices = D1:72 D2:72
u = from 0 to (2) D2
v = from 0 to (2*PI) D1a = rand2(0, 2*PI)
b = rand2(0, 2*PI)c = sin(v)
d = cos(v)e = sin(b)
f = cos(b)g = sin(a)
h = cos(a)x = f*h*d - f*g*3 + e*c
y = g*d + h*3
z = -e*h*d + e*g*3 + f*cx = x*u
y = y*u
z = z*ux = x*5
y = y*5
z = z*5
(12)正劈锥体
#http://www.mathcurve.com/surfaces/coinconic/coinconic.shtml
vertices = D1:100 D2:100
v = from 0 to (2*PI) D1
u = from -10 to 10 D2
a = rand2(1, 10)
b = rand2(1, 10)
k = b/a
x = u
z = k*u*cos(v)
y = k*a*sin(v)
转载于:https://my.oschina.net/abcijkxyz/blog/722731