StretchBlt和StretchDIBits

StretchBlt:从源矩形中复制一个位图到目标矩形,必要时按目标设备设置的模式进行图像的拉伸或压缩,如果目标设备是窗口DC,则意味着在窗口绘制位图,大致的使用代码如下:

 1 void DrawImageHDC hdc, HBITMAP hbm, const RECT target_rect)
 2 {
 3     HDC hdcMemory = ::CreateCompatibleDChdc);
 4     HBITMAP old_bmp = HBITMAP)::SelectObjecthdcMemory, hbm);
 5 
 6     BITMAP bm = { 0 };
 7     ::GetObjecthbm, sizeofbm), &bm);
 8 
 9     ::StretchBlt
10         hdc,                              // Target device HDC
11         target_rect.left,                   // X sink position
12         target_rect.top,                    // Y sink position
13         target_rect.right - target_rect.left,    // Destination width
14         target_rect.bottom - target_rect.top,    // Destination height
15         hdcMemory,                               // Source device HDC
16         0,                                // X source position
17         0,                               // Y source position
18         bm.bmWidth,                        // Source width
19         bm.bmHeight,                        // Source height
20         SRCCOPY);                                // Simple copy
21 
22     ::SelectObjecthdcMemory, old_bmp);
23     ::DeleteObjecthdcMemory);
24 }

 StretchDIBits:该函数将DIB(设备无关位图)中矩形区域内像素使用的颜色数据拷贝到指定的目标矩形中,如果目标设备是窗口DC,同样意味着在窗口绘制位图,大致的使用代码如下:

 1 void DrawImageHDC hdc, LPBITMAPINFOHEADER lpbi, void* bits, const RECT target_rect)
 2 {
 3     ::StretchDIBits
 4         hdc,                                    // Target device HDC
 5         target_rect.left,                       // X sink position
 6         target_rect.top,                        // Y sink position
 7         target_rect.right - target_rect.left,   // Destination width
 8         target_rect.bottom - target_rect.top,   // Destination height
 9         0,                                      // X source position
10         0,                                      // Adjusted Y source position
11         lpbi->biWidth,                       // Source width
12         abslpbi->biHeight),                 // Source height
13         bits,                                   // Image data
14         LPBITMAPINFO)lpbi,                     // DIB header
15         DIB_RGB_COLORS,                         // Type of palette
16         SRCCOPY);                               // Simple image copy 
18 }

简单的讲,StretchBlt操作的是设备相关位图是HBITMAP句柄,StretchDIBits操作的是设备无关位图是内存中的RGB数据。

DirectShow示例代码中的CDrawImage类提供了FastRender和SlowRender两个函数用于渲染视频图像,FastRender用的StretchBlt,SlowRender用的StretchDIBits,其中SlowRender的注释是这样写的:

1 // This is called when there is a sample ready to be drawn, unfortunately the
2 // output pin was being rotten and didn't choose our super excellent shared
3 // memory DIB allocator so we have to do this slow render using boring old GDI
4 // SetDIBitsToDevice and StretchDIBits. The down side of using these GDI
5 // functions is that the image data has to be copied across from our address
6 // space into theirs before going to the screen although in reality the cost
7 // is small because all they do is to map the buffer into their address space)

也就是说StretchDIBits比StretchBlt多消耗了从内存地址空间拷贝图像数据到GDI地址空间的时间。实际测试结果在XP和Win7系统下两者效率几乎没有区别,所以可以放心大胆的使用StretchDIBits,毕竟内存数据处理起来要方便的多。

 

 

 

 

 

转载于:https://www.cnblogs.com/xrunning/p/3647046.html

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